Vyroda
Game engine made by hand, with modern C++ and Vulkan.
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Here is a list of all module functions with links to the module documentation for each function:
Vyroda::checkLua() :
Engine.Utils.LuaScript
Vyroda::CreateDebugUtilsMessengerEXT() :
Engine.Renderer.VulkanAPI
lua_isfunction() :
Engine.Core.LUA
lua_pcall() :
Engine.Core.LUA
lua_pushcfunction() :
Engine.Core.LUA
lua_register() :
Engine.Core.LUA
lua_tonumber() :
Engine.Core.LUA
lua_tostring() :
Engine.Core.LUA
luaL_dofile() :
Engine.Core.LUA
luaL_loadfile() :
Engine.Core.LUA
Tcl_Eval() :
Engine.Core.TclTk
Tcl_GetStringResult() :
Engine.Core.TclTk
Tcl_SetResult() :
Engine.Core.TclTk
VK_MAKE_VERSION() :
Engine.Core.Volk
VK_VERSION_MAJOR() :
Engine.Core.Volk
VK_VERSION_MINOR() :
Engine.Core.Volk
VK_VERSION_PATCH() :
Engine.Core.Volk
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