Vyroda
Game engine made by hand, with modern C++ and Vulkan.
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Vyroda::AnimationScript::AnimationMove Struct Reference
Inheritance diagram for Vyroda::AnimationScript::AnimationMove:
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Collaboration diagram for Vyroda::AnimationScript::AnimationMove:
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Public Attributes

glm::vec3 target { 0.0f }
std::function< void(AnimationMove *anim, Data *data, double delta_time)> update
Public Attributes inherited from Vyroda::AnimationScript::Animation
bool done { false }
float duration { 0.0f }
float elapsedTime { 0.0f }

Member Data Documentation

◆ target

glm::vec3 Vyroda::AnimationScript::AnimationMove::target { 0.0f }

◆ update

std::function<void(AnimationMove* anim, Data* data, double delta_time)> Vyroda::AnimationScript::AnimationMove::update

The documentation for this struct was generated from the following file: