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Vyroda
Game engine made by hand, with modern C++ and Vulkan.
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Public Attributes | |
| glm::vec3 | target_angle |
| glm::vec3 | start_angle |
| std::function< void(AnimationRotate *anim, Data *data, double delta_time)> | update |
| Public Attributes inherited from Vyroda::AnimationScript::Animation | |
| bool | done { false } |
| float | duration { 0.0f } |
| float | elapsedTime { 0.0f } |
| glm::vec3 Vyroda::AnimationScript::AnimationRotate::start_angle |
| glm::vec3 Vyroda::AnimationScript::AnimationRotate::target_angle |
| std::function<void(AnimationRotate* anim, Data* data, double delta_time)> Vyroda::AnimationScript::AnimationRotate::update |