Vyroda
Game engine made by hand, with modern C++ and Vulkan.
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Vyroda::CSM Struct Reference

Public Attributes

float d
float texel_size
float z_max
float z_min
glm::vec4 s
glm::vec4 scale
glm::vec4 offset
glm::mat4 render
glm::mat4 sampling

Member Data Documentation

◆ d

float Vyroda::CSM::d

◆ offset

glm::vec4 Vyroda::CSM::offset

◆ render

glm::mat4 Vyroda::CSM::render

◆ s

glm::vec4 Vyroda::CSM::s

◆ sampling

glm::mat4 Vyroda::CSM::sampling

◆ scale

glm::vec4 Vyroda::CSM::scale

◆ texel_size

float Vyroda::CSM::texel_size

◆ z_max

float Vyroda::CSM::z_max

◆ z_min

float Vyroda::CSM::z_min

The documentation for this struct was generated from the following file: