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Vyroda
Game engine made by hand, with modern C++ and Vulkan.
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#include "VyrodaConfig.h"import std;import Engine.Core.GLFW;import Engine.Core.MiniAudio;import Engine.Managers.APIManager;import Engine.Managers.ConfigManagerLocator;import Engine.Managers.InputManagerLocator;import Engine.Managers.NetworkManager;import Engine.Managers.RenderManager;import Engine.Managers.UIManager;import Engine.GUI.Window;Go to the source code of this file.
Classes | |
| class | Vyroda::Application |
Namespaces | |
| namespace | Vyroda |