Vyroda
Game engine made by hand, with modern C++ and Vulkan.
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EditorManager.cppm
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2
3import std;
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11
12namespace Vyroda {
13
14 export class EditorManager
15 {
16 public:
17 EditorManager(Application const * app);
18
20
21 private:
22 bool _init {false};
23 Tcl_Interp* _tcl_interp;
24
25 Application const * _app;
26 std::unique_ptr<LevelManager> _level_manager;
27 std::unique_ptr<ExplorerManager> _explorer_manager;
28 };
29}
Definition Application.cppm:24
EditorManager(Application const *app)
Definition EditorManager.cpp:80
~EditorManager()
Definition EditorManager.cpp:128
Definition EditorManager.cpp:29