Vyroda
Game engine made by hand, with modern C++ and Vulkan.
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Vyroda::Basic Class Referenceexport

Public Member Functions

void operator() (Renderer &renderer, Mesh &mesh, RendererContext const &render_context)

Public Attributes

VkShaderStageFlags stage_flag_bits { VK_SHADER_STAGE_VERTEX_BIT | VK_SHADER_STAGE_FRAGMENT_BIT }

Member Function Documentation

◆ operator()()

void Vyroda::Basic::operator() ( Renderer & renderer,
Mesh & mesh,
RendererContext const & render_context )
Here is the call graph for this function:

Member Data Documentation

◆ stage_flag_bits

VkShaderStageFlags Vyroda::Basic::stage_flag_bits { VK_SHADER_STAGE_VERTEX_BIT | VK_SHADER_STAGE_FRAGMENT_BIT }

The documentation for this class was generated from the following files:
  • src/Engine/Renderer/Vulkan/Component/Basic.cppm
  • src/Engine/Renderer/Vulkan/Component/Basic.cpp