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Vyroda
Game engine made by hand, with modern C++ and Vulkan.
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Public Member Functions | |
| void | operator() (Renderer &renderer, Mesh &mesh, RendererContext const &render_context) |
Public Attributes | |
| VkShaderStageFlags | stage_flag_bits { VK_SHADER_STAGE_VERTEX_BIT | VK_SHADER_STAGE_FRAGMENT_BIT } |
| void Vyroda::Basic::operator() | ( | Renderer & | renderer, |
| Mesh & | mesh, | ||
| RendererContext const & | render_context ) |
| VkShaderStageFlags Vyroda::Basic::stage_flag_bits { VK_SHADER_STAGE_VERTEX_BIT | VK_SHADER_STAGE_FRAGMENT_BIT } |