|
Vyroda
Game engine made by hand, with modern C++ and Vulkan.
|
Most generic renderable component. More...
import Engine.Renderer.VulkanRenderer;import Engine.Core.MeshTypes;import std;import Engine.Component.Mesh;import Engine.Core.PlpTypedef;import Engine.Core.Constants;import Engine.Core.Logger;import Engine.Core.MaterialTypes;import Engine.Core.GLM;import Engine.Core.Volk;import Engine.Renderer.RendererComponentTypes;Namespaces | |
| namespace | Vyroda |
Most generic renderable component.