Vyroda
Game engine made by hand, with modern C++ and Vulkan.
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Here is a list of all module enums with links to the module documentation for each enum:
Vyroda::AnimInterpolation :
Engine.Core.Constants
Vyroda::CameraType :
Engine.Core.Camera
Vyroda::DescSetLayoutType :
Engine.Managers.ShaderManager
Vyroda::PLP_ENV_OPTIONS :
Engine.Core.Constants
Vyroda::PLP_MESH_OPTIONS :
Engine.Core.Constants
Vyroda::ServerStatus :
Engine.Core.Constants
Vyroda::SHADOW_TYPE :
Engine.Core.LightTypes
Vyroda::SocketStatus :
Engine.Core.Constants
Vyroda::TEXTURE_TYPE :
Engine.Managers.TextureManager
Vyroda::TextureWrapMode :
Engine.Core.Constants
Vyroda::VertexBindingType :
Engine.Managers.ShaderManager
Vyroda::WhenToExecute :
Engine.Core.Command
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