Vyroda
Game engine made by hand, with modern C++ and Vulkan.
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Here is a list of all variables with links to the classes they belong to:
- f -
face :
Vyroda::RendererContext
face_material_ID :
Vyroda::PlpMeshData
fence :
Vyroda::GarbageBatch
flat :
Vyroda::FontManager::Text
flip_Y :
Vyroda::EntityOptions
formats :
Vyroda::SwapChainSupportDetails
frustum_planes :
Vyroda::FrameContext
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1.16.1