Vyroda
Game engine made by hand, with modern C++ and Vulkan.
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Here is a list of all variables with links to the classes they belong to:
- l -
light_buffer :
Vyroda::RendererContext
light_space_matrix :
Vyroda::Light
light_space_matrix_back :
Vyroda::Light
light_space_matrix_bottom :
Vyroda::Light
light_space_matrix_left :
Vyroda::Light
light_space_matrix_right :
Vyroda::Light
light_space_matrix_top :
Vyroda::Light
lights :
Vyroda::LightObjectBuffer
local_transform :
Vyroda::PlpMeshData
looping :
Vyroda::AnimationInfo
lowest_height :
Vyroda::Texture_Region
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1.16.1