Vyroda
Game engine made by hand, with modern C++ and Vulkan.
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Here is a list of all variables with links to the classes they belong to:
- o -
occlusion_strength :
Vyroda::material_t
offset :
Vyroda::Buffer
,
Vyroda::CSM
offset_matrix :
Vyroda::Bone
oldLayout :
Vyroda::LayoutPair
optimal_height :
Vyroda::Texture_Region
options :
Vyroda::constants
original_pos :
Vyroda::VertexBones
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1.16.1