Vyroda
Game engine made by hand, with modern C++ and Vulkan.
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Manager → Component Relation
File in src/Engine/Manager
Includes file in src/Engine/Component
ComponentManager.cpp
Mesh.cppm
ComponentManager.cppm
Components.cppm
ComponentManager.cppm
Mesh.cppm
ConfigManager.cppm
Mesh.cppm
DestroyManager.cpp
Entity.cppm
DestroyManager.cpp
Texture.cppm
DestroyManager.cppm
Entity.cppm
DestroyManager.cppm
Texture.cppm
EntityManager.cpp
Components.cppm
EntityManager.cpp
Entity.cppm
EntityManager.cpp
EntityNode.cppm
EntityManager.cpp
Mesh.cppm
EntityManager.cppm
Entity.cppm
EntityManager.cppm
EntityNode.cppm
FontManager.cpp
Texture.cppm
FontManager.cppm
Texture.cppm
PlayerManager.cpp
Components.cppm
PlayerManager.cppm
Mesh.cppm
RenderManager.cpp
Components.cppm
RenderManager.cpp
Entity.cppm
RenderManager.cpp
Mesh.cppm
RenderManager.cppm
Entity.cppm
RenderManager.cppm
EntityNode.cppm
RenderManager.cppm
Mesh.cppm
TextureManager.cpp
Texture.cppm
TextureManager.cppm
Texture.cppm
src
Engine
Manager
Generated by
1.16.1