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Vyroda
Game engine made by hand, with modern C++ and Vulkan.
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import Engine.Component.Entity;import Engine.Core.LightTypes;import std;import Engine.Core.GLM;import Engine.Core.Constants;import Engine.Animation.AnimationScript;import Engine.Component.Components;import Engine.GUI.Window;import Engine.Component.Mesh;import Engine.Core.AnimationTypes;import Engine.Core.MeshTypes;import Engine.Core.Camera;import Engine.Core.Json;import Engine.Core.Logger;import Engine.Core.MaterialTypes;import Engine.Core.PlpTypedef;import Engine.Managers.ComponentManager;import Engine.Managers.ConfigManagerLocator;import Engine.Managers.InputManagerLocator;import Engine.Renderer;import Engine.Renderer.RendererComponent;import Engine.Renderer.RendererComponentTypes;import Engine.Renderer.RendererComponentFactory;import Engine.Renderer.Vulkan.Skybox;import Engine.Renderer.Vulkan.Terrain;import Engine.Renderer.Vulkan.Text;import Engine.Renderer.Vulkan.Water;import Engine.Utils.ScopedTimer;Namespaces | |
| namespace | Vyroda |
Functions | |
| template<typename T> | |
| T | Vyroda::lerp (T const &startValue, T const &endValue, float const &t) |