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Vyroda
Game engine made by hand, with modern C++ and Vulkan.
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#include <fmt/format.h>import Engine.Core.MeshTypes;import std;import Engine.Component.Texture;import Engine.Renderer.RendererComponentTypes;import Engine.Component.Mesh;import Engine.Core.Constants;import Engine.Core.FreeType;import Engine.Core.GLM;import Engine.Core.MaterialTypes;import Engine.Core.PlpTypedef;import Engine.Core.Vertex;import Engine.Core.Volk;import Engine.Renderer.VulkanRenderer;Namespaces | |
| namespace | Vyroda |