Vyroda
Game engine made by hand, with modern C++ and Vulkan.
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Class List
Here are the classes, structs, unions and interfaces with brief descriptions:
[detail level
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N
Vyroda
C
EditorManager
C
ExplorerManager
C
LevelManager
C
AnimationScript
C
Animation
C
AnimationMove
C
AnimationRotate
C
BoneAnimation
C
BoneAnimationMove
C
BoneAnimationScript
C
Application
C
AnimationComponentConcept
C
Component
C
AnimationComponent
C
BoneAnimationComponent
C
MeshComponent
C
Entity
C
EntityNode
C
Mesh
C
Texture
C
Animation
C
AnimOperation
C
Rotation
C
Position
C
Scale
C
AssimpLoader
C
BoneWeight
C
Bone
C
Camera
C
Response
C
Command
C
CommandQueue
C
CommandQueueLocator
C
ConfigManagerLocator
C
FontCharacter
C
InputManagerLocator
C
JoinThreads
C
Light
C
LightObjectBuffer
C
LockFreeStack
C
Logger
C
Material
C
material_t
C
Buffer
C
Data
C
AnimationInfo
C
CameraUBO
C
UniformBufferObject
C
CubeUniformBufferObject
C
ObjectBuffer
C
constants
C
shadowMapConstants
C
EntityOptions
C
PlpMeshData
C
ThreadPool
C
ThreadSafeQueue
C
Tools
C
VertexBones
C
Vertex
C
VulkanShaders
C
VulkanPipeline
C
PipeLineCreateInfo
C
Window
C
APIManager
C
AudioManager
C
TypeIdGenerator
C
ComponentManager
C
ConfigManager
C
DbManager
C
DestroyManager
C
EntityManager
C
FontManager
C
Text
C
InputManager
C
CSM
C
LightManager
C
NetworkManager
C
PlayerManager
C
FrameContext
C
RenderManager
C
ShaderManager
C
SystemManager
C
TextureManager
C
UIManager
C
UnixServer
C
Server
C
UnixSocket
C
Socket
C
RendererComponentFactory
C
Basic
C
ShadowMap
C
Skybox
C
Texture_Region
C
Terrain
C
Text
C
Water
C
DeviceMemory
C
DeviceMemoryPool
C
DrawCommands
C
Renderer
C
RenderComponent
C
RendererComponent
C
RendererContext
C
QueueFamilyIndices
C
SwapChainSupportDetails
C
TransitionSyncData
C
LayoutPair
C
BufferCopyRequest
C
ImageMemoryBarrier
C
GarbageBatch
C
GarbageCollector
C
VulkanAPI
C
GUIDGenerator
C
ScopedTimer
C
Framecontext
Hold the current frame context
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1.16.1